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The ULX Halo 3 Xbox 360 Team Slayer

Cash Prize 2v2 Tournament

herein referred to as ‘the tournament’

ULX invites all Halo 3 pro, semi-pro, amateur and casual gamers to register for tournaments which will be held every Saturday at ULX beginning at 5pm. No pre-qualification or tournament experience is required.

 

  1. Tournament Overview

    1. The tournament starts at 5:00pm. All gamers must be registered by 4:30pm and registration will close at 4:30pm without exception.

    2. ULX will provide each team with their own Xbox 360 console on an HDTV. Non ULX equipment will not be permitted in the tournament.

    3. Individuals registering without a team mate will be randomly matched up with other individual players by a ULX representative.

    4. Matches will be 2v2 Team Slayer lasting 12 minutes or 50 points, whichever comes first.

    5. Standard bracket elimination will be used.

    6. The winning team will receive one-half the total registration money for the tournament.

 

  1. Player Eligibility

    1. ULX supports the ESRB industry rating system for video games and the voluntary enforcement of this rating system. Halo 3 Team Slayer has an ESRB rating of "M". In accordance with ULX policy for games with this rating, all participants must be a minimum of 17 years of age at the opening of the event in order to compete in the tournament. Minors under the age of 17 must have a signed parental permission to compete in the tournament.

    2. The tournament is open to all players regardless of nationality, gender or race.

    3. The tournament is open to both amateur and professional gamers, regardless of tournament experience or corporate sponsorship. Players need not have participated in any previous ULX tournament to be eligible for registration.

    4. Players must show identification in the form of a valid driver’s license, government issued picture ID, or school issued picture ID during registration.

    5. ULX employees and/or their affiliates are eligible to compete in the tournament.

 

  1. Registration

    1. There is a $5.00 registration per person fee for this event. Registration is cash only – no other form of payment will be accepted.

    2. The registration fee is non-refundable after registration closes.

    3. tournament registration is limited to 50 players or 25 teams. There will be no waiting list.

    4. By registering and participating in the tournament, each participant agrees to be bound by the rules of this document.

    5. ULX reserves the right to use a registered player's name, photographs, video footage, recordings and/or any other likeness for advertising and promotional purposes without consent from the player beyond their willingness to register and compete in the tournament.

    6. No more than 5 registered players may originate from the same organization, or have direct affiliation with one another through public recognition, player sharing, shared management or shared revenue.

 

  1. Tournament Structure

    1. All tournament matches will be run on the internal ULX local area network.

    2. Teams/Players will be randomly seeded by ULX judges and will be posted in house before the tournament begins.

    3. The tournament will consist of single elimination Team Slayer 2v2 single round matches.

    4. The match will consist of a single map played with slayer format for 12 minutes or 50 kills, whichever comes first.

    5. The following maps will be used for all matches; however ULX reserves the right to change any listed map at any time.

                                                              i.      Elimination Rounds – Guardian

                                                            ii.      Semi-Finals – Narrows

                                                          iii.      Finals – The Pit

  1.  
    1. In the incident of a tie, the winning team will be determined by sudden death.

    2. Team competitors must be mindful of the other matches taking place during their competitions. While emotions can run high, competitors are expected to respect others' right to uninterrupted matches. Competitors must not disrupt other matches with boisterous behavior. Any team causing disruptions to other matches will receive one initial warning. If the behavior continues, the team will be removed from the tournament area and forfeit the tournament.

 

  1. Console Setup

    1. Xbox 360 consoles will be provided by ULX for tournament matches. Players may not use their own Xbox 360 consoles, controllers, etc. in the tournament; however they may use the tournament Xbox 360™ consoles to practice beginning one hour before the tournament in 5 minute increments.

    2. Monitor brightness is allowed to be changed if reasonable values are maintained. The tournament manager will warn players if settings are deemed too high.

 

  1. Server Settings

    1. Game type : Team Slayer

    2. Time limit : 12 minutes or to 50 kills

    3. Rounds : 1

    4. Maximum players : 4

    5. Default Starting Weapon: Battle Rifle

    6. Secondary Starting Weapon: Assault Rifle

    7. Three Second Respawn, Random Respawn Points

    8. Weapon Restrictions: None

 

  1. Tournament Procedure

    1. The tournament area is restricted to tournament competitors. Competitors may not enter the tournament area without the permission of a tournament official. Failure to follow the rules will result in that person's permanent removal from the tournament.

    2. Tournament competitors are also prohibited from bringing the following items to the tournament area: food, drink, animals, custom chairs, chair cushions, pillows, blankets, cell phones, recording devices, video equipment and/or cameras. ULX reserves the right to refuse any items in the tournament area beyond the ones that have been listed here. Chair stacking is not allowed.

    3. Competitors are required to be punctual for their scheduled matches, and are only allowed a five-minute grace period before they are forfeited. While tardiness is not tolerated, it is at the tournament Director's discretion whether or not to extend the grace period in specific instances. Repeated cases of tardiness will result in the permanent removal from the tournament.

    4. If a competitor’s console or monitor crashes anytime during the match, the match will be restarted. If it is determined that the crash was intentional by one of the competitors, the match will be forfeited and the player that caused the crash will be removed from the tournament.

 

  1. Competitor and Spectator Conduct

    1. Competitors will conduct themselves in a reasonable manner, maintaining a friendly and polite demeanor to spectators, competitors, ULX staff members, sponsors, etc.

    2. Competitors must be available for post-tournament awards ceremonies, photographs, interviews, or other tournament events.

    3. Competitors must remain quiet when inside the designated tournament area. Talking is permitted, but must be kept at a reasonable level, and away from other competitors. It is strictly forbidden for spectators to communicate with a player while he or she is competing. Spectators are not allowed in the tournament area.

    4. Spectators and/or participants outside the tournament area are permitted to cheer, but specific clues or hints may not be given to the competitors.

    5. Competitors will refrain from the use of vulgar language during the entire competition.

    6. Competitors shall compete in a professional manner. Throwing a match, halting play without cause, or showing a flagrant lack of effort will be construed as a violation of player conduct, and will result in match forfeit and disqualification from the tournament.

    7. Spectators are encouraged to remain quiet while at the sidelines of the spectator area, and be mindful of the privilege of viewing tournament matches at such a close proximity.

 

  1. Cheating and Rule Violations

    1. By registering and participating in the tournament, each participant agrees to be bound by the official rules of this document. Breaking any rule listed herein is grounds for tournament disqualification at the discretion of the ULX judges.

    2. Any tampering with tournament hardware or software, including but not limited to intentional crashing of software and illegal modification of hardware or software configurations will result in immediate disqualification.

    3. Any action in violation of the player and spectator conduct rules as witnessed by a tournament official may result in a warning. Once a warning has been issued, the next violation will result in disqualification of the entire team.

    4. The tournament director reserves the right to cancel or modify the tournament rules if fraud, technical failures or any other factor beyond reasonable control, impairs the integrity of the tournament.

    5. Any protests or disagreements with a tournament ruling must be made directly to a ULX judge in a respectful manner at the time of the incident, at which time a final decision will be made. Disputes must be filed before leaving the tournament area or before starting the game. The ULX decisions are final.

    6. Multiple disqualifications may result in an extended suspension from future ULX tournament.

    7. ULX has the right to disqualify and dismiss any registered player from the tournament, at their discretion, at any stage of the tournament, for any valid reason, without prior warning to the player.

    8. Team banners or team sponsor banners are not permitted to be displayed anywhere in ULX, including the tournament area.

    9. Any competitor or team accidentally utilizing ANY exploit or bug in a map or game will forfeit that game. Competitors are responsible for their actions in regards to known map or game bugs/exploits.

    10. Any competitor or team attempting to use ANY exploit in a map shall be immediately disqualified and may be removed from the event. If you have a question regarding a particular tactic, ask a tournament official prior to the match.

 

  1. Liability and Agreement

    1. ULX and its Sponsors are not liable for any property that is lost, stolen or damaged or for any injury, accidental or intentional, to any participant of the tournament.

    2. This entire Agreement is proprietary and cannot be altered, replicated, published, copied or quoted in part or in whole, without the written authorization of ULX.

    3. This document and all rules are subject to change at ULX’s discretion. Changes may include versions or patches of the game used.

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